It’s funny how I started making games with a Breakout tutorial… and here I am, four years later, following a Breakout tutorial *sigh*. The more things change, the more things stay the same 🙂
It was easier than I expected it to be tbh, but I do have a *teensy little bit* of experience with Unity already (more on that later).
(Apologies for the slight stutter in the video – my Mac is old and tired :))
I took the results of the live training tutorial, and ran with them; adding an indestructible block, a block that spawns a multiball powerup, and better (but still ropey) paddle physics. Not bad for a few hours’ work!
I think I’m going to continue building on it. A level editor will be the next order of business I expect.